Showing posts with label yugioh deck. Show all posts
Showing posts with label yugioh deck. Show all posts

Friday, November 27, 2020

Best Competitive YU-GI-OH! Card in every Structure Deck (2005-2020)

The purpose of this article is to show the best competitive card in every Yu-Gi-Oh! Structure Deck that can still prove useful in today's modern game (one per deck). 


#1 DRAGON'S ROAR (2005)



Masked Dragon is a level 3 Fire Dragon-Type monster with the following effect: When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Dragon-Type monster with 1500 or less ATK from your Deck. That means you can special summon Twin-Headed Behemoth (Dragon-Type monster with ATK 1500 and DEF 1000) from the same structure deck after this card is destroyed by battle or sent to the Graveyard. It's a huge advantage because Twin-Headed Behemoth can be special summon again after it gets destroyed on the field, but with less ATK and DEF. Simply, your opponent must use a spell card or a monster effect in order to stop this continuous special summons. Otherwise, it might be game over very soon.



#2 ZOMBIE MADNESS (2005)




Reload is a Quick-Play Spell card with the following effect: Add all cards in your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck. This card can be a huge game-changer in a competitive match. It completely replaces all cards from your hand and adds new ones from your deck, especially in the case where you got a bad draw at the beginning of the duel or just because you need a total change of tactics against your opponent. 



#3 BLAZE OF DESTRUCTION (2005)




Call of the Haunted is a Continuous Trap card with the following effect: Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card. This is basically the Trap card alternative to Monster Reborn. The only 2 restrictions are: summoning from the Graveyard ONLY in attack position and summoning just from your OWN Graveyard. This is one of the best Trap cards in Yu-Gi-Oh!.



#4 FURY FROM THE DEEP (2005)




Creature Swap is a Normal Spell card with the following effect: Each player chooses 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions for the rest of this turn. The card text says it all. Basically, you can steal the best monster your opponent has on the field and switch it with one of the worst monsters you have on your own field, and because those monsters cannot change their battle positions for the rest of this turn, you can inflict huge battle damage to your opponent's life points. Not to mention that you can use the effects of that monster against him as well. This Spell card is a total game-changer in a duel and I am surprised that is not yet banned or restricted in any way shape or form. 



#5 WARRIOR'S TRIUMPH (2005)




Reinforcement of the Army is a limited Spell card with the following effect: Add 1 Level 4 or lower Warrior monster from your Deck to your hand. This can be a huge advantage because you can add in your hand basically cards like Goblindbergh which allows you to special summon 1 level 4 or lower monster from your hand after you summon this cand and immediately after that, you can start summoning a Synchro, XYZ, or even Link monster from your extra deck. Also, you can add in your hand cards like Kaibaman, and if luckily you have Blue-Eyes White Dragon in your hand you can special summon it by tributing this card. As you can see, this Spell card is very powerful and Konami had to restrict it in this manner.



#6 SPELLCASTER'S JUDGEMENT (2006)



Magician of Faith is a level 1 Light monster with the following effect: FLIP: Target 1 Spell in your GY; add that target to your hand. This Spellcaster-Type monster can add in your hand Spell cards like Monster Reborn or Raigeki from the GY. It's very useful in every kind of competitive duel. Oldie but goldie!



#7 INVINCIBLE FORTRESS (2006)



Sand Moth is a level 4 Earth Rock-Type monster with the following effect: When this face-down Defense Position card is destroyed and sent to the Graveyard, except by battle, switch the original ATK and DEF of this card and Special Summon it. In today's modern game, most opponents will not attack a face-down monster and they will likely use spell cards or monster effects to remove that card from the field. Everybody fears a flip effect. This card is totally different than any other card in the Yu-Gi-Oh! game because it allows the owner to special summon it back to the field and switch its DEF and ATK points. This is already a very good card having 2000 DEF points and will become much better having 2000 ATK points after it is special summoned. Impressive!


#8 LORD OF THE STORM (2006)




Slate Warrior is a level 4 Wind Fiend-Type monster with the following effect: FLIP: This card gains 500 ATK and DEF. If this card is destroyed by battle: The monster that destroyed it loses 500 ATK and DEF. If somehow you can set this card and make it survive until the next turn, you will have a monster with 2400 ATK points, similar stats to Red-Eyes B. Dragon. You don't need any tribute to have these stats, and even if it's destroyed by battle, the monster that destroyed it loses 500 ATK and DEF points, which is huge in a competitive game. This monster is very useful. Even without those effects, it has decent ATK points to have it in your own deck.  



#9 DINOSAUR'S RAGE (2006)



Megamorph is an Equip Spell Card with the following effect: While your LP is lower than your opponent's, the equipped monster's ATK becomes double its original ATK. While your LP is higher, the equipped monster's ATK becomes half its original ATK. This Spell is a game-changer. The only condition you need is having less LP than your opponent to activate this card and make your monster unbeatable. You can switch the duel in your own favor with this card in your hand.



#10 MACHINE RE-VOLT (2007)





Machine Duplication is a Normal Spell card with the following effect: Target 1 Machine monster you control with 500 or less ATK; Special Summon up to 2 monsters from your Deck with the same name as that face-up monster. Basically, you can end up having 3 monsters on the field in one single turn (for example 3 copies of Boot-Up Soldier with 2000 DEF points) and you can immediately start XYZ or Link summon. You can control the game after activating this card. Very useful!



#11 RISE OF THE DRAGON LORDS (2007) 





Decoy Dragon is a level 2 Fire Dragon-Type monster with the following effect: If this card is targeted for an attack: Target 1 Level 7 or higher Dragon-Type monster in your Graveyard; Special Summon it, and if you do, change the attack target to it and perform damage calculation. Not only that you keep this monster on the field, but you can also special summon a level 7 or higher Dragon-Type monster (like Blue-Eyes White Dragon) and redirect the attack to it. This monster is unbelievably powerful!



#12 THE DARK EMPEROR (2008)




Bottomless Trap Hole is a Normal Trap card with the following effect: When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it. This is the most powerful Trap Hole in Yu-Gi-Oh! because not only it destroys a powerful monster with 1500 or higher ATK, but that monster gets banished too. It's a must for any competitive deck!



#13 ZOMBIE WORLD (2008)



Pyramid Turtle is a level 4 Earth Zombie-Type monster with the following effect: When this card is destroyed by battle and sent to the GY: You can Special Summon 1 Zombie monster with 2000 or less DEF from your Deck. This is the perfect combo to special summons Red-Eyes Zombie Dragon from your own deck. 



#14 SPELLCASTER'S COMMAND (2009)




Mist Body is an Equip Spell Card with the following effect: The equipped monster cannot be destroyed by battle.This is huge. Normally, we can see monsters with low ATK and DEF like Marshmallow that can't be destroyed by battle. But having a monster on the field like Jinzo that already can't be affected by Trap cards and adding that it cannot be destroyed by battle, makes it almost invincible. 



#15 WARRIOR'S STRIKE (2009)




Double Summon is a Normal Spell card with the following effect: You can conduct 2 Normal Summons/Sets this turn, not just 1. This Spell card is a dream for any competitive Yu-Gi-Oh! player. Summoning two monsters in one turn opens huge opportunities, such as special summoning a Synchro, XYZ, or Link monsters from your extra deck. This is a game-changer!



#16 MACHINA MAYHEM (2010)




Cyber Dragon is a level 5 Light Machine-Type monster with the following effect: If only your opponent controls a monster, you can Special Summon this card (from your hand). That means, if only your opponent has one or more monsters on his field while your own monster zone is empty, you can special summon this monster from your hand. Cyber Dragon is an all-time great level 5 monster with decent ATK points and huge opportunities to start other combos with.





#17 MARIK (2010)





Metal Reflect Slime is a Continuous Trap Card with the following effect: Special Summon this card in Defense Position as an Effect Monster (Aqua/WATER/Level 10/ATK 0/DEF 3000). (This card is also still a Trap.) If Summoned this way, this card cannot attack. This is big because basically this card cannot be destroyed by battle with its huge 3000 DEF points. Even if is still a Trap Card, it can still be tributed or used as material for Synchro and XYZ summon. It is treated as both a Trap Card and a Monster Card. 





#18 DRAGUNITY LEGION (2011)




Mirror Force is a Normal Trap Card with the following effect: When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters. This card is a must for any competitive deck. It can change the balance of the duel in the favor of the one who uses it. 





#19 LOST SANCTUARY (2011)




Mausoleum of the Emperor is a Field Spell card with the following effect: During any Main Phase: The turn player can pay 1000 LP x the number of monsters normally needed for the Tribute Summon of a monster (max. 2000); that player Normal Summons/Sets that monster without Tributing. (This is their one Normal Summon/Set for that turn. This is not a Tribute Summon.) Basically this card lets you summon Blue-Eyes White Dragon by paying 2000 LP and that says it all!



#20 GATES OF THE UNDERWORLD (2011)





Tragoedia is a level 10 Dark Fiend-Type monster with the following effect: When you take battle damage: You can Special Summon this card from your hand. Gains 600 ATK/DEF for each card in your hand. Once per turn: You can send 1 monster from your hand to the GY, then target 1 face-up monster your opponent controls with the same Level the sent monster had in the hand; take control of that face-up monster. Once per turn: You can target 1 monster in your GY; this card's Level becomes the same as that target's, until the end of this turn. This card is amazing! Firstly, you can easily summon it on the field once you take any battle damage. Secondly, it gains 600 ATK/DEF points for each card in your hand. Thirdly, you can take control of one face-up monster your opponent controls. And lastly, you can change the level of this card if you intend to Synchro or XYZ summon with it. This is one of the best Yu-Gi-Oh! card ever in my opinion. 



#21 DRAGONS COLLIDE (2012)




Red-Eyes Darkness Metal Dragon is a level 10 Dark Dragon-Type monster with the following effect: You can Special Summon this card (from your hand) by banishing 1 face-up Dragon monster you control. You can only Special Summon "Red-Eyes Darkness Metal Dragon" once per turn this way. During your Main Phase: You can Special Summon 1 Dragon monster from your hand or GY, except "Red-Eyes Darkness Metal Dragon". You can only use this effect of "Red-Eyes Darkness Metal Dragon" once per turn. Even though this card is limited, one copy of it in your own deck is enough to create problems for your opponent. The only condition it has is banishing any face-up Dragon you control. Also, you can special summon one Dragon monster from your hand or GY. Imagine having both this card side by side with Blue-Eyes White Dragon on the field. Your opponent won't stand a chance!



#22 SAMURAI WARLORDS (2012)



Dark Hole is a Normal Spell card with the following effect: Destroy all monsters on the field. Probably the second most powerful Spell card after Raigeki, Dark Hole can be used at its maximum potential while you have no monster on the field, but your opponent has one or more monsters on his field. Very destructive!





#23 REALM OF THE SEA EMPEROR (2012)





Reese the Ice Mistress is a level 2 Water Sea Serpent-Type Tuner monster with the following effect: This card cannot be destroyed by battle with a Level 4 or higher monster. Most likely, in today's modern era, your opponent will not have a level 3 or lower monster in their hand to summon it and destroy this card (and if they do, the ATK points might not be high enough to destroy this card). This Tuner monster might survive the next turn and probably you will be able to Synchro summon a very good monster on the field. Very useful!



#24 ONSLAUGHT OF THE FIRE KINGS (2013)





Laval Lancelord is a level 6 Fire Warrior-Type monster with the following effect: You can Normal Summon this card without Tributing. If you do, during the End Phase: Send it to the Graveyard. When this card on the field is destroyed and sent to the Graveyard: You can target 1 of your banished FIRE monsters; add that target to your hand. This card is very useful for conducting a Synchro summon or XYZ summon. You don't need any tribute to summon this level 6 monster. Its stats are decent and it helps during a competitive duel to change the game in your own favor.



#25 SAGA OF BLUE-EYES WHITE DRAGON (2013)




Maiden with Eyes of Blue is a level 1 Light Spellcaster-Type Tuner monster with the following effect: When a card or effect is activated that targets this card (Quick Effect): You can Special Summon 1 "Blue-Eyes White Dragon" from your hand, Deck, or GY. When this card is targeted for an attack: You can negate the attack, and if you do, change the battle position of this card, then you can Special Summon 1 "Blue-Eyes White Dragon" from your hand, Deck, or GY. You can only use 1 "Maiden with Eyes of Blue" effect per turn, and only once that turn. This is the perfect combo to summon Azure-Eyes Silver Dragon and at the same time the easiest way possible to summon Blue-Eyes White Dragon on your side of the field. Amazing!





#26 CYBER DRAGON REVOLUTION (2014)



Cyber Dinosaur is a level 7 Light Machine-Type monster with the following effect: When your opponent Special Summons a monster from their hand (except during the Damage Step): You can Special Summon this card from your hand. In today's modern Yu-Gi-Oh! era it happens almost all the time that your opponent special summons monsters from their hand on their side of the field. Cyber Dinosaur is maybe the most underrated card in this deck. You can literally special summon this level 7 monster card immediately after your opponent special summons from his hand. It's a huge advantage from your side because it has decent ATK stats and can do lots of damage.



#27 REALM OF LIGHT (2014)




Fabled Raven is a level 2 Light Fiend-Type Tuner monster with the following effect: Once per turn: You can discard any number of cards, and if you do, this card gains 1 Level and 400 ATK for each discarded card, until the end of this turn. iThis card is the Holy Grail for any Synchro Summon. You can basically change its level by the total cards you discard from your hand, and on top of that, it gains 400 ATK points for each card you discard, making it useful for battle as well. A must-have card in your deck!



#28 GEARGIA RAMPAGE (2014) 




Geargiagear Gigant XG is Rank 3 Earth Machine-Type XYZ monster with the following effect: 
3 Level 3 monsters
During either player's Battle Step, while an attack involving your Machine-Type monster is occurring: You can detach 1 Xyz Material from this card; negate the effects of all face-up cards your opponent currently controls, also your opponent cannot activate cards or effects. These effects last until the end of the Damage Step. When this face-up card leaves the field: You can target 1 other "Geargia" card in your Graveyard; add that target to your hand.  The effects of this XYZ monster are huge. It requires just 3 level 3 monsters, and on top of that, you can negate the effects of all face-up cards from your opponent and you can stop your opponent from activating cards or effects until the end of the damage step. It's a must card for your extra deck! 



#29 HERO STRIKE (2015)




Summoner Monk is a level 4 Dark Spellcaster-Type monster with the following effect: While this card is face-up on the field, it cannot be Tributed. If this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn. This card is basically the easiest way to XYZ summon a rank 4 monster that requires any pair of 2 level 4 monsters to create the overlay unit. Very useful!



#30 SYNCHRON EXTREME (2015)




Quickdraw Synchron is a level 5 Wind Machine-Type Tuner monster with the following effect: You can Special Summon this card (from your hand) by sending 1 monster from your hand to the GY. For a Synchro Summon, you can substitute this card for any 1 "Synchron" Tuner. Cannot be used as a Synchro Material, except for the Synchro Summon of a monster that lists a "Synchron" Tuner as material. This monster can be easily special summoned on the field by just sending one monster from your hand to the GY. Afterwards, you can easily Synchro summon a level 8 or 9 monster on the field. Huge advantage!



#31 MASTER OF PENDULUM (2015)




Pendulum Call is a Normal Spell card with the following effect: Discard 1 card; add 2 "Magician" Pendulum Monsters with different names from your Deck to your hand, also, until the end of your opponent's next turn after this card resolves, "Magician" cards in your Pendulum Zones cannot be destroyed by card effects. You can only activate 1 "Pendulum Call" per turn. You cannot activate this card if you activated a "Magician" monster's Pendulum Effect this turn. This Spell card is amazing. You can basically set the Pendulum scale by adding Stargazer Magician and Timegazer Magician in your own hand. Not only that, but those cards in the Pendulum Zones cannot be destroyed by card effects until the end of your opponent's next turn. The only cost is discarding 1 card from your hand. Amazing!





#32 EMPEROR OF DARKNESS (2016)




Berlines the Firestorm Vassal is a Fire Pyro-Type Monster with the following effect: You can discard 1 card; Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn. If this card is Tributed for a Tribute Summon: You can look at your opponent's hand and banish 1 card from their hand until the End Phase. You can only use each effect of "Berlineth the Firestorm Vassal" once per turn. Even though you can't Special Summon monsters from the Extra Deck while you Special Summon this card on your side of the field, it's still a big advantage. You can summon cards like Jinzo or any other level 5 or 6 monster by simply tributing this card. It's very useful for any competitive deck.



#33 RISE OF THE TRUE DRAGONS (2016)




Keeper of the Shrine is a level 4 Dark Dragon-Type monster with the following effect: This card can be treated as 2 Tributes for the Tribute Summon of a Dragon monster. While this card is in your hand or GY, if a face-up Dragon monster on the field, except "Keeper of the Shrine", is sent to the GY by a card effect or because it was destroyed by battle: You can Special Summon this card, then, if that monster sent to the GY is a Normal Monster, you can add 1 Dragon Normal Monster from your GY to your hand. You can only use this effect of "Keeper of the Shrine" once per turn. This monster is already useful without its effects by having 2100 DEF points. You can use this monster to summon Blue-Eyes White Dragon on your field because it counts as 2 Tributes. On top of that, if a Dragon monster is destroyed by battle or card effect, not only you can special summon this card on the field, but you can also add 1 Dragon Normal Monster from your GY to your hand. That means you can once again summon Blue-Eyes White Dragon on the field and you can keep repeating till the end activating the same mechanics. Broken card? Yes, I think so. 



#34 SETO KAIBA (2016)



Cloning is a Normal Trap card with the following effect: When your opponent Normal or Flip Summons a monster that has a Level: Target that face-up monster; Special Summon 1 "Clone Token", with the same original Type, Attribute, Level, ATK, and DEF as that target. When that target is destroyed and sent to the GY, destroy this Token. This trap card can immediately copy the monster your opponent summons on his side of the field and completely stop his plans. It will come from nowhere!



#35 YUGI MUTO (2016)




De-Fusion is a Quick-Play Spell card with the following effect: Target 1 Fusion Monster on the field; return that target to the Extra Deck, then, if all the Fusion Materials that were used for its Fusion Summon are in your GY, you can Special Summon all of them. Imagine using this card while having Blue-Eyes Ultimate Dragon on your side of the field. You will end up with 3 Blue-Eyes White Dragons on the field, inflicting 3000 damage with each one of them. Epic!



#36 PENDULUM DOMINATION (2017)




Emergency Provisions is a Quick-Play Spell card with the following effect: Send any number of other Spell/Trap Cards you control to the Graveyard; gain 1000 LP for each card sent to the Graveyard this way. Basically this card can add 1000 LP for each set or face-up Spell or Trap card sent to the GY. You can suddenly have 4000 LP coming from nowhere and that can be a huge game-changer in a competitive match. 



#37 DINOMASHER'S FURY (2017)




Evilswarm Salamandra is a level 4 Dark Dinosaur-Type monster with the following effect: Up to twice per turn: You can banish 1 monster from your Graveyard; this card gains 300 ATK until the end of your opponent's turn. Basically this card can gain 600 ATK points per turn for banishing 2 monsters from your GY resulting in a total of 2450 ATK points. That's huge for a level 4 monster.



#38 MACHINE REACTOR (2017)




Spell Striker is a level 3 Earth Warrior-Type monster with the following effect: You can Special Summon this card (from your hand) by banishing 1 Spell Card from your Graveyard. This card can attack directly. You take no battle damage from attacks involving this card. You can easily Special Summon this card from your hand and on top of that you take no battle damage from attacks involving this card. This card is perfect if you plan to XYZ summon a Rank 3 monster or eventually to Synchro summon a monster from your extra deck. Very helpful!



#39 CYBERSE LINK (2017)




Debris Dragon is a level 4 Wind Dragon-Type Tuner monster with the following effect: When this card is Normal Summoned: You can target 1 monster with 500 or less ATK in your GY; Special Summon that target in Attack Position, but negate its effects. Cannot be used as Synchro Material, except for the Synchro Summon of a Dragon monster. The other Synchro Material(s) cannot be Level 4. This card is very useful for either Link Summon a Link 2 monster or Synchro Summon a level 7 or 6 Dragon-Type monster from your extra deck. Either way, it's always nice to Special Summon cards on your side of the field. 



#40 WAVE OF LIGHT (2018)




Gellenduo is a level 4 Light Fairy-Type monster with the following effect: Cannot be destroyed by battle. If you take any damage: Destroy this face-up card. This card can be treated as 2 Tributes for the Tribute Summon of a LIGHT Fairy monster. This card has decent stats and you can easily keep it on your side of the field till the next turn if you set it first. Every card that cannot be destroyed by battle is always an advantage having it. 



#41 LAIR OF DARKNESS (2018)




Mist Archfiend is a level 5 Dark Fiend-Type monster with the following effect: You can Normal Summon this card without Tributing. Once per turn, during the End Phase, if this card was Summoned this way: Destroy this card, and if you do, take 1000 damage. Summoning a level 5 monster with 2400 ATK points without tributing is always helpful, even if it's only till End Phase. There are many possibilities for Special Summoning monsters from your extra deck using this card.



#42 POWERCODE LINK (2018)





Goblindbergh is a level 4 Earth Warrior-Type monster with the following effect: When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand, also, after that, change this card to Defense PositionThis card is perfect for summoning a Rank 4 XYZ monster like Dark Rebellion XYZ Dragon from the first turn of the duel. Very powerful card!



#43 ZOMBIE HORDE (2018)




Endless Decay is a level 5 DARK Zombie-Type monster with the following effect: If you have 2000 LP or less, you can Special Summon this card (from your hand). If this card is Normal or Special Summoned: This card's ATK becomes half the opponent's LP. This card can be Special Summoned and have 4000 ATK points at the sametime. That's huge! It can totally change the balance of the game.



#44 SOULBURNER (2019)




True King Agnimazud, The Vanisher is a level 9 Fire Wyrm-Type monster with the following effect: If this card is in your hand: You can destroy 2 other monsters in your hand and/or face-up field, including a FIRE monster, and if you do, Special Summon this card, and if you do that, you can banish 1 monster from your opponent's field or GY, if both the destroyed monsters were FIRE. If this card is destroyed by card effect: You can add 1 non-FIRE Wyrm monster from your GY to your hand. You can only use each effect of "True King Agnimazud, the Vanisher" once per turn. iIf it happens to have just one Fire-Type monster in your hand or on the field, you can Special Summon this 2900 ATK monster by destroying that Fire monster card and another monster card in the hand or field. That's incredible!



#45 ORDER OF THE SPELLCASTERS (2019)





Magician's Circle is a Normal Trap card with the following effect: When a Spellcaster monster declares an attack: Each player Special Summons 1 Spellcaster monster with 2000 or less ATK from their Deck in Attack Position. If you have at least 2 Spellcaster-Type monsters in your own deck, then this Trap card can totally change the game in your own favor. Very useful Trap card!



#46 ROKKET REVOLT (2019)





Checksum Dragon is a level 6 Dark Dragon-Type monster with the following effect: When an opponent's monster declares an attack: You can Special Summon this card from your hand, then, gain LP equal to half this card's DEF. This Attack Position card cannot be destroyed by battle. This card is amazing. Firstly, you can Special Summon this level 6 monster from your hand if your opponent declares an attack. Secondly, you gain LP equal to this card's DEF. And thirdly, this card cannot be destroyed by battle. This card is a must for any competitive deck out there!



#47 SHADDOLL SHOWDOWN (2020)




Instant Fusion is a Normal Spell card with the following effect: Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn. Even though you are able to summon only one level 5 or lower Fusion Monster, it still counts as a Special Summon. Always useful!



#48 MECHANIZED MADNESS (2020)





Machina Redeployment is a Normal Spell card with the following effect: Activate 1 of these effects.
●Discard 1 card; add 2 "Machina" monsters with different names from each other from your Deck to your hand.
●Discard 1 "Machina" card; add 2 "Machina" cards with different names from each other from your Deck to your hand, except "Machina Redeployment".
You can only activate 1 "Machina Redeployment" per turn.
This card works perfect with the combo Machina Soldier+Machina Citadel. One of the best mechanics in the Yu-Gi-Oh! card game.



#49 SACRED BEASTS (2020)




Phantom Skyblaster is a level 4 Dark Fiend-Type monster with the following effect: When this card is Normal or Flip Summoned: You can Special Summon any number of "Skyblaster Tokens" (Fiend/DARK/Level 4/ATK 500/DEF 500), up to the number of monsters you control. Once per turn, during your Standby Phase: You can inflict 300 damage to your opponent for each "Skyblaster" monster you control. "Skyblaster" monsters you control cannot declare an attack during the turn you activate this effect. Basically you can summon one Skyblaster Token already on your side of the field by just summoning this monster card and you can add one more if you have another monster card on your field. You can suddenly end up with 4 monsters. That's absolutely insane!



#50 SPIRIT CHARMERS (2020)




Raigeki is a Normal Spell card with the following effect: Destroy all monsters your opponent controls. And that says it all!